![]() To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. A permanent wall of fire that is extinguished by cold damage becomes inactive for 10 minutes, then reforms at normal strength.Īrcane Material Component: A small piece of phosphorus.īack to Main Page → 3.5e Open Game Content → System Reference Document → Spells Open Game Content ( place problems on the discussion page). Wall of fire can be made permanent with a permanency spell. (Do not divide cold damage by 4, as normal for objects.) If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. The wall deals double damage to undead creatures. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals this damage when it appears and on your turn each round to all creatures in the area. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. highĪn immobile, blazing curtain of shimmering violet fire springs into existence. long/level or a ring of fire with a radius of up to 5 ft. This material is published under the OGL 1.0a.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |